feat: sketch out config, label interfaces
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [cautious-journey](./cautious-journey.md)
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## cautious-journey package
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## Functions
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| Function | Description |
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| --- | --- |
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| [resolveLabels(options)](./cautious-journey.resolvelabels.md) | |
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [cautious-journey](./cautious-journey.md) > [resolveLabels](./cautious-journey.resolvelabels.md)
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## resolveLabels() function
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<b>Signature:</b>
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```typescript
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export declare function resolveLabels(options: ResolveInput): ResolveResult;
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```
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## Parameters
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| Parameter | Type | Description |
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| --- | --- | --- |
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| options | ResolveInput | |
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<b>Returns:</b>
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ResolveResult
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md)
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## API Reference
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## Packages
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| Package | Description |
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| --- | --- |
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| [cautious-journey](./cautious-journey.md) | |
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import { FlagLabel, StateLabel } from './labels';
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/**
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* Config data for the app, loaded from CLI or DOM.
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*/
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export interface ConfigData {
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/**
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* Color palette for labels without their own.
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*/
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colors: Array<string>;
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/**
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* Individual flag labels.
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*/
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flags: Array<FlagLabel>;
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/**
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* Grouped state labels.
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*/
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states: Array<StateLabel>;
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}
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/**
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* Load the config from files or the hosting webpage.
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*
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* @todo
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*/
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export function initConfig(): ConfigData {
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return {
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colors: [],
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flags: [],
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states: [],
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};
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}
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<!DOCTYPE html>
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<meta charset="utf-8">
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<html>
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<head>
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<title>Mummies Took My Brunch</title>
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<link rel="icon" href="images/mummy.png" />
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<link rel="stylesheet" type="text/css" href="styles/main.css" media="screen" />
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<link rel="stylesheet" type="text/css" href="styles/themes.css" media="screen" />
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</head>
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<body class="theme-desert viewport">
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<div id="app-container"></div>
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<script type="module">
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import { main } from './main.js';
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main([
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'--config-name', 'mtmb-config',
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'--config-path', 'data',
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'--game', 'phaser-game-controller',
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]).then((status) => {
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console.log('exited', status);
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});
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</script>
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<script type="application/yaml" id="data-mtmb-config">
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game:
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dimensions:
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x: 1024
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y: 768
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parent: game-viewport
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title: Mummies Took My Brunch
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logger:
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level: info
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name: mtmb
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resources:
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resources:
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- key: base
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path: base.yml
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</script>
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</body>
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</html>
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export { resolveLabels } from './resolve';
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/**
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* A reference to another label.
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*/
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export interface LabelRef {
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name: string;
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}
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/**
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* A set of labels to add and/or remove.
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*/
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export interface LabelSet {
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adds: Array<LabelRef>;
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removes: Array<LabelRef>;
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}
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/**
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* Common fields for all labels.
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*/
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export interface BaseLabel {
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/**
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* Label name.
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*/
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name: string;
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/**
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* Display color.
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*/
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color?: string;
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/**
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*
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*/
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desc?: string;
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priority: number;
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requires: Array<unknown>;
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}
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/**
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* Individual labels: the equivalent of a checkbox.
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*/
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export interface FlagLabel extends BaseLabel, LabelSet {
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/* empty */
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}
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/**
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* The transition between two state values.
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*/
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export interface StateChange extends LabelSet {
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/**
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* Required labels for this state change to occur.
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*/
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matches: Array<LabelRef>;
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}
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/**
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* One of many values for a particular state.
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*/
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export interface StateValue extends BaseLabel {
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/**
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* State changes that could occur to this value.
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*/
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becomes: Array<StateChange>;
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}
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/**
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* Grouped labels: the equivalent of a radio group.
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*/
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export interface StateLabel extends BaseLabel, LabelSet {
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/**
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* Values for this state.
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*/
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values: Array<StateValue>;
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}
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import { ConfigData } from './config';
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/**
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* How a label changed.
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*/
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export enum ChangeEffect {
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EXISTING = 'existing',
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CREATED = 'created',
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REMOVED = 'removed',
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}
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/**
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* Details of a label change.
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*/
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export interface ChangeRecord {
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cause: string;
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effect: ChangeEffect;
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label: string;
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}
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/**
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* Collected inputs for a resolver run.
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*/
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export interface ResolveInput {
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config: ConfigData;
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issue: string;
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labels: Array<string>;
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}
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/**
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* Collected results from a resolver run.
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*/
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export interface ResolveResult {
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changes: Array<ChangeRecord>;
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errors: Array<unknown>;
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labels: Array<string>;
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}
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export function resolveLabels(options: ResolveInput): ResolveResult {
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const activeLabels = new Set(options.labels);
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const sortedFlags = options.config.flags.sort((a, b) => a.priority - b.priority);
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for (const flag of sortedFlags) {
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const { name } = flag;
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if (activeLabels.has(name)) {
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// TODO: check removes
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// TODO: check requires
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}
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}
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const sortedStates = options.config.states.sort((a, b) => a.priority - b.priority);
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for (const state of sortedStates) {
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for (const value of state.values) {
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const name = `${state.name}/${value.name}`;
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if (activeLabels.has(name)) {
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// TODO: check removes
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// TODO: check requires
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// TODO: check becomes
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}
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}
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}
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return {
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changes: [],
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errors: [],
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labels: Array.from(activeLabels),
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};
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}
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