1
0
Fork 0
taleweave-ai/taleweave/utils/search.py

232 lines
5.7 KiB
Python
Raw Permalink Normal View History

from typing import Any, Generator
from taleweave.models.entity import (
Character,
EntityReference,
Item,
Portal,
Room,
World,
WorldEntity,
)
from .string import normalize_name
def get_entity_name(entity: WorldEntity | str) -> str:
if isinstance(entity, str):
return entity
return normalize_name(entity.name)
def find_room(world: World, room_name: str) -> Room | None:
for room in world.rooms:
if normalize_name(room.name) == normalize_name(room_name):
return room
return None
2024-05-19 19:26:51 +00:00
def find_portal(world: World, portal_name: str) -> Portal | None:
for room in world.rooms:
portal = find_portal_in_room(room, portal_name)
if portal:
return portal
2024-05-19 19:26:51 +00:00
return None
def find_character(world: World, character_name: str) -> Character | None:
for room in world.rooms:
character = find_character_in_room(room, character_name)
if character:
return character
return None
def find_character_in_room(room: Room, character_name: str) -> Character | None:
for character in room.characters:
if normalize_name(character.name) == normalize_name(character_name):
return character
return None
def find_portal_in_room(room: Room, portal_name: str) -> Portal | None:
for portal in room.portals:
if normalize_name(portal.name) == normalize_name(portal_name):
return portal
return None
def find_item(
world: World,
item: Item | str,
include_character_inventory=False,
include_item_inventory=False,
) -> Item | None:
item_name = get_entity_name(item)
for room in world.rooms:
result = find_item_in_room(
room, item_name, include_character_inventory, include_item_inventory
)
if result:
return result
return None
def find_item_in_character(
character: Character, item: Item | str, include_item_inventory=False
) -> Item | None:
return find_item_in_container(character, item, include_item_inventory)
def find_item_in_container(
container: Room | Character | Item, item: Item | str, include_item_inventory=False
) -> Item | None:
item_name = get_entity_name(item)
for item in container.items:
if normalize_name(item.name) == normalize_name(item_name):
return item
if include_item_inventory:
result = find_item_in_container(item, item_name, include_item_inventory)
if result:
return result
return None
def find_item_in_room(
room: Room,
item: Item | str,
include_character_inventory=False,
include_item_inventory=False,
) -> Item | None:
result = find_item_in_container(room, item, include_item_inventory)
if result:
return result
if include_character_inventory:
for character in room.characters:
result = find_item_in_character(character, item, include_item_inventory)
if result:
return result
return None
def find_containing_room(world: World, entity: Room | Character | Item) -> Room | None:
if isinstance(entity, Room):
return entity
for room in world.rooms:
if entity in room.characters or entity in room.items:
return room
return None
def find_entity_reference(
world: World, reference: EntityReference
) -> WorldEntity | None:
"""
Resolve an entity reference to an entity in the world.
"""
if reference.room:
return find_room(world, reference.room)
if reference.character:
return find_character(world, reference.character)
if reference.item:
return find_item(world, reference.item)
if reference.portal:
return find_portal(world, reference.portal)
return None
def list_rooms(world: World) -> Generator[Room, Any, None]:
for room in world.rooms:
yield room
def list_portals(world: World) -> Generator[Portal, Any, None]:
for room in world.rooms:
for portal in room.portals:
yield portal
def list_characters(world: World) -> Generator[Character, Any, None]:
for room in world.rooms:
for character in room.characters:
yield character
def list_items(
world: World, include_character_inventory=True, include_item_inventory=True
) -> Generator[Item, Any, None]:
for room in world.rooms:
for item in room.items:
yield item
if include_item_inventory:
yield from list_items_in_container(item)
if include_character_inventory:
for character in room.characters:
for item in character.items:
yield item
def list_characters_in_room(room: Room) -> Generator[Character, Any, None]:
for character in room.characters:
yield character
def list_items_in_character(
character: Character, include_item_inventory=True
) -> Generator[Item, Any, None]:
for item in character.items:
yield item
if include_item_inventory:
yield from list_items_in_container(item)
def list_items_in_container(
container: Item, include_item_inventory=True
) -> Generator[Item, Any, None]:
for item in container.items:
yield item
if include_item_inventory:
yield from list_items_in_container(item)
def list_items_in_room(
room: Room,
include_character_inventory=True,
include_item_inventory=True,
) -> Generator[Item, Any, None]:
for item in room.items:
yield item
if include_item_inventory:
yield from list_items_in_container(item)
if include_character_inventory:
for character in room.characters:
for item in character.items:
yield item