2024-05-04 22:57:44 +00:00
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from logging import getLogger
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from typing import Callable, List
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from packit.agent import Agent, agent_easy_connect
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2024-05-05 14:14:54 +00:00
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from adventure.context import broadcast, get_agent_for_actor, get_current_context
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2024-05-04 22:57:44 +00:00
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from adventure.generate import OPPOSITE_DIRECTIONS, generate_item, generate_room
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logger = getLogger(__name__)
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llm = agent_easy_connect()
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2024-05-05 14:14:54 +00:00
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# TODO: provide dungeon master with the world theme
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2024-05-04 22:57:44 +00:00
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dungeon_master = Agent(
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"dungeon master",
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"You are the dungeon master in charge of a fantasy world.",
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{},
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llm,
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)
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def action_explore(direction: str) -> str:
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"""
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Explore the room in a new direction.
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Args:
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direction: The direction to explore: north, south, east, or west.
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"""
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current_world, current_room, current_actor = get_current_context()
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if not current_world:
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raise ValueError("No world found")
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if direction in current_room.portals:
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dest_room = current_room.portals[direction]
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return f"You cannot explore {direction} from here, that direction leads to {dest_room}."
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existing_rooms = [room.name for room in current_world.rooms]
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new_room = generate_room(
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2024-05-05 14:14:54 +00:00
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dungeon_master, current_world.theme, existing_rooms=existing_rooms
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2024-05-04 22:57:44 +00:00
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)
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current_world.rooms.append(new_room)
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# link the rooms together
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current_room.portals[direction] = new_room.name
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new_room.portals[OPPOSITE_DIRECTIONS[direction]] = current_room.name
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broadcast(
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f"{current_actor.name} explores {direction} of {current_room.name} and finds a new room: {new_room.name}"
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)
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return f"You explore {direction} and find a new room: {new_room.name}"
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def action_search() -> str:
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"""
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Search the room for hidden items.
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"""
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action_world, action_room, action_actor = get_current_context()
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if len(action_room.items) > 2:
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return "You find nothing hidden in the room."
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existing_items = [item.name for item in action_room.items]
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new_item = generate_item(
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dungeon_master,
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action_world.theme,
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existing_items=existing_items,
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dest_room=action_room.name,
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)
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action_room.items.append(new_item)
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broadcast(
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f"{action_actor.name} searches {action_room.name} and finds a new item: {new_item.name}"
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)
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return f"You search the room and find a new item: {new_item.name}"
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2024-05-05 14:14:54 +00:00
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def action_use(item: str, target: str) -> str:
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"""
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Use an item on yourself or another character in the room.
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Args:
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item: The name of the item to use.
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target: The name of the character to use the item on, or "self" to use the item on yourself.
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"""
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_, action_room, action_actor = get_current_context()
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2024-05-05 18:54:39 +00:00
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available_items = [item.name for item in action_actor.items] + [
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item.name for item in action_room.items
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]
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2024-05-05 14:14:54 +00:00
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if item not in available_items:
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return f"The {item} item is not available to use."
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if target == "self":
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target_actor = action_actor
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target = action_actor.name
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else:
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target_actor = next(
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(actor for actor in action_room.actors if actor.name == target), None
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)
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if not target_actor:
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return f"The {target} character is not in the room."
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broadcast(f"{action_actor.name} uses {item} on {target}")
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outcome = dungeon_master(
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f"{action_actor.name} uses {item} on {target}. {action_actor.description}. {target_actor.description}. What happens? How does {target} react? "
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"Specify the outcome of the action. Do not include the question or any JSON. Only include the outcome of the action."
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)
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broadcast(f"The action resulted in: {outcome}")
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# make sure both agents remember the outcome
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target_agent = get_agent_for_actor(target_actor)
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if target_agent:
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target_agent.memory.append(outcome)
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return outcome
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2024-05-04 22:57:44 +00:00
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def init() -> List[Callable]:
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"""
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Initialize the custom actions.
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"""
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return [
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action_explore,
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action_search,
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2024-05-05 14:14:54 +00:00
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action_use,
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2024-05-04 22:57:44 +00:00
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]
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