2024-05-16 04:12:06 +00:00
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from enum import Enum
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2024-05-19 04:30:17 +00:00
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from typing import Protocol
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2024-05-16 04:12:06 +00:00
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from packit.agent import Agent
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from adventure.models.entity import World, WorldEntity
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2024-05-19 04:30:17 +00:00
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from adventure.utils import format_callable
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2024-05-16 04:12:06 +00:00
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class FormatPerspective(Enum):
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FIRST_PERSON = "first-person"
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SECOND_PERSON = "second-person"
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THIRD_PERSON = "third-person"
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class SystemFormat(Protocol):
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def __call__(
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self,
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entity: WorldEntity,
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perspective: FormatPerspective = FormatPerspective.SECOND_PERSON,
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) -> str:
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# TODO: should this return a list?
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...
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class SystemGenerate(Protocol):
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def __call__(self, agent: Agent, theme: str, entity: WorldEntity) -> None:
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"""
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Generate a new world entity based on the given theme and entity.
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"""
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...
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class SystemSimulate(Protocol):
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def __call__(self, world: World, step: int) -> None:
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"""
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Simulate the world for the given step.
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"""
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...
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class GameSystem:
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format: SystemFormat | None = None
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generate: SystemGenerate | None = None
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simulate: SystemSimulate | None = None
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# render: TODO
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def __init__(
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self,
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format: SystemFormat | None = None,
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generate: SystemGenerate | None = None,
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simulate: SystemSimulate | None = None,
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):
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self.format = format
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self.generate = generate
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self.simulate = simulate
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def __str__(self):
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return f"GameSystem(format={format_callable(self.format)}, generate={format_callable(self.generate)}, simulate={format_callable(self.simulate)})"
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2024-05-19 04:30:17 +00:00
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def __repr__(self):
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return str(self)
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