add weather system for outdoor rooms, fix logic paths
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@ -160,7 +160,8 @@ def generate_prompt_from_scene(scene: str, example_prompts: List[str]) -> str:
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"Here are some example prompts:\n"
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"{examples}\n"
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"Reply with a comma-separated list of keywords that summarize the visual details of the scene."
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"Make sure you describe the location, characters, and any items present. Be creative with the details."
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"Make sure you describe the location, all of the characters, and any items present using keywords and phrases. "
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"Be creative with the details. Avoid using proper nouns or character names. Describe any actions being taken. "
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"Do not include the question or any JSON. Only include the list of keywords on a single line.",
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examples=example_prompts,
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scene=scene,
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@ -0,0 +1,27 @@
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from .crafting_actions import action_craft
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from .language_actions import action_read
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from .magic_actions import action_cast
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from .movement_actions import action_climb
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from adventure.logic import load_logic
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LOGIC_FILES = [
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"./adventure/systems/rpg/weather_logic.yaml",
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]
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def init_actions():
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return [
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# crafting
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action_craft,
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# language
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action_read,
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# magic
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action_cast,
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# movement
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action_climb,
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]
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def init_logic():
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return [load_logic(filename) for filename in LOGIC_FILES]
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@ -0,0 +1,54 @@
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rules:
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# weather logic
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- group: weather
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match:
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type: room
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outdoor: true
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weather: sunny
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chance: 0.1
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set:
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weather: cloudy
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- group: weather
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match:
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type: room
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outdoor: true
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weather: cloudy
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chance: 0.1
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set:
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weather: rainy
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- group: weather
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match:
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type: room
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outdoor: true
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weather: rainy
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chance: 0.1
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set:
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weather: sunny
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- group: weather
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match:
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type: room
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outdoor: true
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weather: cloudy
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chance: 0.1
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set:
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weather: sunny
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labels:
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- match:
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type: room
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weather: sunny
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backstory: The sun is shining brightly.
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description: The sun is shining brightly.
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- match:
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type: room
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weather: cloudy
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backstory: The sky is overcast.
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description: The sky is overcast.
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- match:
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type: room
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weather: rainy
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backstory: Rain is falling from the sky.
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description: Rain is falling from the sky.
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@ -5,11 +5,11 @@ from .sleeping_actions import action_sleep
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from adventure.logic import load_logic
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LOGIC_FILES = [
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"./adventure/sim_systems/environment_logic.yaml",
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"./adventure/sim_systems/hunger_logic.yaml",
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"./adventure/sim_systems/hygiene_logic.yaml",
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"./adventure/sim_systems/mood_logic.yaml",
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"./adventure/sim_systems/sleeping_logic.yaml",
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"./adventure/systems/sim/environment_logic.yaml",
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"./adventure/systems/sim/hunger_logic.yaml",
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"./adventure/systems/sim/hygiene_logic.yaml",
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"./adventure/systems/sim/mood_logic.yaml",
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"./adventure/systems/sim/sleeping_logic.yaml",
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]
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