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add combat and environmental systems

This commit is contained in:
Sean Sube 2024-05-05 20:17:32 -05:00
parent 778f94c0aa
commit 3e27dfb129
Signed by: ssube
GPG Key ID: 3EED7B957D362AF1
3 changed files with 148 additions and 0 deletions

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from adventure.context import get_dungeon_master, get_agent_for_actor, get_current_context, broadcast
def action_attack(target: str) -> str:
"""
Attack a character or item in the room.
Args:
target: The name of the character or item to attack.
"""
_, action_room, action_actor = get_current_context()
# make sure the target is in the room
target_actor = next((actor for actor in action_room.actors if actor.name == target), None)
target_item = next((item for item in action_room.items if item.name == target), None)
dungeon_master = get_dungeon_master()
if target_actor:
target_agent = get_agent_for_actor(target_actor)
if not target_agent:
raise ValueError(f"no agent found for actor {target_actor.name}")
reaction = target_agent(
f"{action_actor.name} is attacking you in the {action_room.name}. How do you react?"
"Respond with 'fighting', 'fleeing', or 'surrendering'."
)
outcome = dungeon_master(
f"{action_actor.name} attacks {target} in the {action_room.name}. {action_room.description}."
f"{action_actor.description}. {target_actor.description}."
f"{target} reacts by {reaction}. What is the outcome of the attack? Describe the result in detail."
)
description = (
f"{action_actor.name} attacks the {target} in the {action_room.name}."
f"{target} reacts by {reaction}. {outcome}"
)
broadcast(description)
return description
elif target_item:
outcome = dungeon_master(
f"{action_actor.name} attacks {target} in the {action_room.name}. {action_room.description}."
f"{action_actor.description}. {target_item.description}."
f"What is the outcome of the attack? Describe the result in detail."
)
description = (
f"{action_actor.name} attacks the {target} in the {action_room.name}. {outcome}"
)
broadcast(description)
return description
else:
return f"{target} is not in the {action_room.name}."
def action_cast(target: str, spell: str) -> str:
"""
Cast a spell on a character or item in the room.
Args:
target: The name of the character or item to cast the spell on.
spell: The name of the spell to cast.
"""
_, action_room, action_actor = get_current_context()
# make sure the target is in the room
target_actor = next((actor for actor in action_room.actors if actor.name == target), None)
target_item = next((item for item in action_room.items if item.name == target), None)
if not target_actor and not target_item:
return f"{target} is not in the {action_room.name}."
dungeon_master = get_dungeon_master()
outcome = dungeon_master(
f"{action_actor.name} casts {spell} on {target} in the {action_room.name}. {action_room.description}."
f"{action_actor.description}. {target_actor.description if target_actor else target_item.description}."
f"What is the outcome of the spell? Describe the result in detail."
)
description = (
f"{action_actor.name} casts {spell} on the {target} in the {action_room.name}. {outcome}"
)
broadcast(description)
return description

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rules:
# wet/dry logic
- group: environment-moisture
match:
type: actor
wet: true
chance: 0.2
set:
wet: false
- group: environment-moisture
match:
type: actor
wet: true
temperature: hot
chance: 0.5
set:
wet: false
- group: environment-temperature
match:
type: room
temperature: hot
chance: 0.5
trigger: adventure.sim_systems.environment_triggers:hot_room
- group: environment-temperature
match:
type: room
temperature: cold
chance: 0.5
trigger: adventure.sim_systems.environment_triggers:cold_room
labels:
wet:
true:
backstory: You are soaking wet.
description: They are soaking wet and dripping water.
# false intentionally omitted

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from adventure.models import Attributes, Room
def hot_room(room: Room, attributes: Attributes):
"""
If the room is hot, actors should get hotter.
"""
for actor in room.actors:
actor.attributes["hot"] = "hot"
return attributes
def cold_room(room: Room, attributes: Attributes):
"""
If the room is cold, actors should get colder.
"""
for actor in room.actors:
actor.attributes["cold"] = "cold"
return attributes