From d4bf336f8bda848b7a9712acc306d66043cd46d3 Mon Sep 17 00:00:00 2001 From: Sean Sube Date: Mon, 3 Jun 2024 23:02:32 -0500 Subject: [PATCH] explain conversations with other characters --- docs/guides/player.md | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/docs/guides/player.md b/docs/guides/player.md index b4bf4c4..f0e0a2f 100644 --- a/docs/guides/player.md +++ b/docs/guides/player.md @@ -9,6 +9,7 @@ - [Rendering events in Discord](#rendering-events-in-discord) - [Prompt syntax](#prompt-syntax) - [Prompt action syntax](#prompt-action-syntax) + - [Prompt replies](#prompt-replies) ## Playing in Discord @@ -76,3 +77,15 @@ There are some limits on this syntax: - this is also true in Python and should not be a problem - the values cannot contain `,` - this is a problem and support for quotes is needed + +### Prompt replies + +While playing TaleWeave AI, the LLM-powered characters can ask you questions and start conversations with your +character. When this happens, you will be prompted with their question or message. + +You can end the conversation by ending your reply with `END`, which includes a reply that only contains `END`. +Ending the conversation on your first reply without providing any other text will ignore the character that was +talking to you. + +Your reply will be taken literally, other than the `END` suffix. If you provide text along with the `END` suffix, +the suffix will be removed and the rest of the text will be sent to the other character as your reply.