from json import loads from typing import Any, Callable, Dict, List, Literal, Union from pydantic import Field from .base import BaseModel, dataclass, uuid from .entity import Character, Item, Room, WorldEntity @dataclass class GenerateEvent(BaseModel): """ A new entity has been generated. """ name: str entity: WorldEntity | None = None id: str = Field(default_factory=uuid) type: Literal["generate"] = "generate" @staticmethod def from_name(name: str) -> "GenerateEvent": return GenerateEvent(name=name) @staticmethod def from_entity(entity: WorldEntity) -> "GenerateEvent": return GenerateEvent(name=entity.name, entity=entity) @dataclass class ActionEvent(BaseModel): """ A character has taken an action. """ action: str parameters: Dict[str, bool | float | int | str] room: Room character: Character item: Item | None = None id: str = Field(default_factory=uuid) type: Literal["action"] = "action" @staticmethod def from_json(json: str, room: Room, character: Character) -> "ActionEvent": openai_json = loads(json) return ActionEvent( action=openai_json["function"], parameters=openai_json["parameters"], room=room, character=character, item=None, ) @dataclass class PromptEvent(BaseModel): """ A prompt for a character to take an action. """ actions: List[Dict[str, Any]] prompt: str room: Room character: Character id: str = Field(default_factory=uuid) type: Literal["prompt"] = "prompt" @dataclass class ReplyEvent(BaseModel): """ A character has replied with text. """ room: Room speaker: Character audience: Character | Room text: str id: str = Field(default_factory=uuid) type: Literal["reply"] = "reply" @dataclass class ResultEvent(BaseModel): """ A result of an action. """ result: str room: Room character: Character id: str = Field(default_factory=uuid) type: Literal["result"] = "result" @dataclass class StatusEvent(BaseModel): """ A status broadcast event with text. """ text: str room: Room | None = None character: Character | None = None id: str = Field(default_factory=uuid) type: Literal["status"] = "status" @dataclass class SnapshotEvent(BaseModel): """ A snapshot of the world state. This one is slightly unusual, because the world has already been dumped to a JSON-compatible dictionary. That is especially important for the memory, which is a dictionary of character names to lists of messages. """ world: Dict[str, Any] memory: Dict[str, List[Any]] turn: int id: str = Field(default_factory=uuid) type: Literal["snapshot"] = "snapshot" @dataclass class PlayerEvent(BaseModel): """ A player joining or leaving the game. """ status: Literal["join", "leave"] character: str client: str id: str = Field(default_factory=uuid) type: Literal["player"] = "player" @dataclass class PlayerListEvent(BaseModel): """ A list of players in the game and the characters they are playing. """ players: Dict[str, str] id: str = Field(default_factory=uuid) type: Literal["players"] = "players" @dataclass class RenderEvent(BaseModel): """ Images have been rendered. """ paths: List[str] prompt: str source: Union["GameEvent", WorldEntity] title: str id: str = Field(default_factory=uuid) type: Literal["render"] = "render" # event types WorldEvent = ActionEvent | PromptEvent | ReplyEvent | ResultEvent | StatusEvent PlayerEventType = PlayerEvent | PlayerListEvent GameEvent = GenerateEvent | PlayerEventType | RenderEvent | WorldEvent # callback types EventCallback = Callable[[GameEvent], None]