from adventure.context import action_context, get_dungeon_master from adventure.utils.world import describe_entity def action_sleep(unused: bool) -> str: """ Sleep until you are rested. """ with action_context() as (action_room, action_actor): dungeon_master = get_dungeon_master() outcome = dungeon_master( f"{action_actor.name} sleeps in the {action_room.name}. {describe_entity(action_room)}. {describe_entity(action_actor)}" "How rested are they? Respond with 'rested' or 'tired'." ) action_actor.attributes["rested"] = outcome return f"You sleep in the {action_room.name} and wake up feeling {outcome}"