from logging import getLogger from typing import Any from taleweave.game_system import GameSystem from taleweave.models.entity import World from taleweave.state import save_world_state logger = getLogger(__name__) def simulate_snapshot(world: World, turn: int, data: Any | None = None): logger.info("taking snapshot of world state") world_state_file = "TODO" # TODO: get world state file from somewhere save_world_state(world, turn, world_state_file) def init(): return [GameSystem("snapshot", simulate=simulate_snapshot)]