rules: - group: rpg.health match: type: character rule: | "health" in attributes and attributes&.health <= 0 set: active: false dead: true - group: rpg.health match: type: character rule: | "bleeding" in attributes and attributes&.bleeding > 0 chance: 0.5 trigger: [taleweave.systems.rpg.health.triggers:character_bleeding] labels: - match: type: character dead: true backstory: You are dead. description: They are dead. - match: type: character bleeding: true backstory: You are bleeding. description: They are bleeding. - match: type: room bloody: true description: The room is covered in blood.