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taleweave-ai/adventure/search.py

97 lines
2.4 KiB
Python

from adventure.models.entity import Actor, Item, Room, World
def find_room(world: World, room_name: str) -> Room | None:
for room in world.rooms:
if room.name.lower() == room_name.lower():
return room
return None
def find_actor(world: World, actor_name: str) -> Actor | None:
for room in world.rooms:
actor = find_actor_in_room(room, actor_name)
if actor:
return actor
return None
def find_actor_in_room(room: Room, actor_name: str) -> Actor | None:
for actor in room.actors:
if actor.name.lower() == actor_name.lower():
return actor
return None
def find_item(
world: World,
item_name: str,
include_actor_inventory=False,
include_item_inventory=False,
) -> Item | None:
for room in world.rooms:
item = find_item_in_room(
room, item_name, include_actor_inventory, include_item_inventory
)
if item:
return item
return None
def find_item_in_actor(
actor: Actor, item_name: str, include_item_inventory=False
) -> Item | None:
for item in actor.items:
if item.name.lower() == item_name.lower():
return item
if include_item_inventory:
item = find_item_in_container(item, item_name, include_item_inventory)
if item:
return item
return None
def find_item_in_container(
container: Item, item_name: str, include_item_inventory=False
) -> Item | None:
for item in container.items:
if item.name.lower() == item_name.lower():
return item
if include_item_inventory:
item = find_item_in_container(item, item_name, include_item_inventory)
if item:
return item
return None
def find_item_in_room(
room: Room,
item_name: str,
include_actor_inventory=False,
include_item_inventory=False,
) -> Item | None:
for item in room.items:
if item.name.lower() == item_name.lower():
return item
if include_item_inventory:
item = find_item_in_container(item, item_name, include_item_inventory)
if item:
return item
if include_actor_inventory:
for actor in room.actors:
item = find_item_in_actor(actor, item_name, include_item_inventory)
if item:
return item
return None