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taleweave-ai/adventure/generate.py

181 lines
6.4 KiB
Python

from logging import getLogger
from random import choice, randint
from typing import List
from packit.agent import Agent
from adventure.models import Actor, Item, Room, World
logger = getLogger(__name__)
def generate_room(agent: Agent, world_theme: str, existing_rooms: List[str]) -> Room:
name = agent(
"Generate one room, area, or location that would make sense in the world of {world_theme}. "
"Only respond with the room name, do not include the description or any other text. "
'Do not prefix the name with "the", do not wrap it in quotes. The existing rooms are: {existing_rooms}',
world_theme=world_theme,
existing_rooms=existing_rooms,
)
logger.info(f"Generating room: {name}")
desc = agent(
"Generate a detailed description of the {name} area. What does it look like? "
"What does it smell like? What can be seen or heard?",
name=name,
)
items = []
actors = []
actions = {}
return Room(
name=name, description=desc, items=items, actors=actors, actions=actions
)
def generate_item(
agent: Agent,
world_theme: str,
dest_room: str | None = None,
dest_actor: str | None = None,
existing_items: List[str] = [],
) -> Item:
if dest_actor:
dest_note = "The item will be held by the {dest_actor} character"
elif dest_room:
dest_note = "The item will be placed in the {dest_room} room"
else:
dest_note = "The item will be placed in the world"
name = agent(
"Generate one item or object that would make sense in the world of {world_theme}. {dest_note}. "
'Only respond with the item name, do not include a description or any other text. Do not prefix the name with "the", do not wrap it in quotes. '
"Do not create any duplicate items in the same room. Do not give characters any duplicate items. The existing items are: {existing_items}",
dest_note=dest_note,
existing_items=existing_items,
world_theme=world_theme,
)
logger.info(f"Generating item: {name}")
desc = agent(
"Generate a detailed description of the {name} item. What does it look like? What is it made of? What does it do?",
name=name,
)
actions = {}
return Item(name=name, description=desc, actions=actions)
def generate_actor(
agent: Agent, world_theme: str, dest_room: str, existing_actors: List[str] = []
) -> Actor:
name = agent(
"Generate one person or creature that would make sense in the world of {world_theme}. The character will be placed in the {dest_room} room. "
'Only respond with the character name, do not include a description or any other text. Do not prefix the name with "the", do not wrap it in quotes. '
"Do not create any duplicate characters in the same room. The existing characters are: {existing_actors}",
dest_room=dest_room,
existing_actors=existing_actors,
world_theme=world_theme,
)
logger.info(f"Generating actor: {name}")
description = agent(
"Generate a detailed description of the {name} character. What do they look like? What are they wearing? "
"What are they doing? Describe their appearance from the perspective of an outside observer.",
name=name,
)
backstory = agent(
"Generate a backstory for the {name} actor. Where are they from? What are they doing here? What are their "
'goals? Make sure to phrase the backstory in the second person, starting with "you are" and speaking directly to {name}.',
name=name,
)
health = 100
actions = {}
return Actor(
name=name,
backstory=backstory,
description=description,
health=health,
actions=actions,
)
def generate_world(agent: Agent, theme: str) -> World:
room_count = randint(3, 5)
logger.info(f"Generating a {theme} with {room_count} rooms")
existing_actors: List[str] = []
existing_items: List[str] = []
# generate the rooms
rooms = []
for i in range(room_count):
existing_rooms = [room.name for room in rooms]
room = generate_room(agent, theme, existing_rooms)
rooms.append(room)
item_count = randint(0, 3)
for j in range(item_count):
item = generate_item(
agent, theme, dest_room=room.name, existing_items=existing_items
)
room.items.append(item)
existing_items.append(item.name)
actor_count = randint(0, 3)
for j in range(actor_count):
actor = generate_actor(
agent, theme, dest_room=room.name, existing_actors=existing_actors
)
room.actors.append(actor)
existing_actors.append(actor.name)
# generate the actor's inventory
item_count = randint(0, 3)
for k in range(item_count):
item = generate_item(
agent, theme, dest_room=room.name, existing_items=existing_items
)
actor.items.append(item)
existing_items.append(item.name)
opposite_directions = {
"north": "south",
"south": "north",
"east": "west",
"west": "east",
}
# TODO: generate portals to link the rooms together
for room in rooms:
directions = ["north", "south", "east", "west"]
for direction in directions:
if direction in room.portals:
logger.debug(f"Room {room.name} already has a {direction} portal")
continue
opposite_direction = opposite_directions[direction]
if randint(0, 1):
dest_room = choice([r for r in rooms if r.name != room.name])
# make sure not to create duplicate links
if room.name in dest_room.portals.values():
logger.debug(
f"Room {dest_room.name} already has a portal to {room.name}"
)
continue
if opposite_direction in dest_room.portals:
logger.debug(
f"Room {dest_room.name} already has a {opposite_direction} portal"
)
continue
# create bidirectional links
room.portals[direction] = dest_room.name
dest_room.portals[opposite_directions[direction]] = room.name
return World(rooms=rooms, theme=theme)