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taleweave-ai/adventure/systems/sim/sleeping_actions.py

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Python

from adventure.context import action_context, get_dungeon_master
from adventure.utils.world import describe_entity
def action_sleep(unused: bool) -> str:
"""
Sleep until you are rested.
"""
with action_context() as (action_room, action_actor):
dungeon_master = get_dungeon_master()
outcome = dungeon_master(
f"{action_actor.name} sleeps in the {action_room.name}. {describe_entity(action_room)}. {describe_entity(action_actor)}"
"How rested are they? Respond with 'rested' or 'tired'."
)
action_actor.attributes["rested"] = outcome
return f"You sleep in the {action_room.name} and wake up feeling {outcome}"