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taleweave-ai/taleweave/systems/digest.py

91 lines
3.2 KiB
Python

from typing import Dict, List
from taleweave.context import get_current_world, subscribe
from taleweave.game_system import FormatPerspective, GameSystem
from taleweave.models.entity import Character, Room, World, WorldEntity
from taleweave.models.event import ActionEvent, GameEvent
from taleweave.utils.search import find_containing_room
def create_turn_digest(
active_room: Room, active_character: Character, turn_events: List[GameEvent]
) -> List[str]:
messages = []
for event in turn_events:
if isinstance(event, ActionEvent):
if event.character == active_character or event.room == active_room:
if event.action == "move":
# TODO: differentiate between entering and leaving
messages.append(f"{event.character.name} entered the room.")
elif event.action == "take":
messages.append(
f"{event.character.name} picked up the {event.parameters['item']}."
)
elif event.action == "give":
messages.append(
f"{event.character.name} gave {event.parameters['item']} to {event.parameters['character']}."
)
elif event.action == "ask":
messages.append(
f"{event.character.name} asked {event.parameters['character']} about something."
)
elif event.action == "tell":
messages.append(
f"{event.character.name} told {event.parameters['character']} something."
)
elif event.action == "examine":
messages.append(
f"{event.character.name} examined the {event.parameters['target']}."
)
return messages
character_buffers: Dict[str, List[GameEvent]] = {}
def digest_listener(event: GameEvent):
if isinstance(event, ActionEvent):
character = event.character.name
# append the event to every character's buffer except the one who triggered it
# the actor should have their buffer reset, because they can only act on their turn
for name, buffer in character_buffers.items():
if name == character:
buffer.clear()
else:
buffer.append(event)
def format_digest(
entity: WorldEntity,
perspective: FormatPerspective = FormatPerspective.SECOND_PERSON,
) -> str:
if not isinstance(entity, Character):
return ""
buffer = character_buffers[entity.name]
world = get_current_world()
if not world:
raise ValueError("No world found")
room = find_containing_room(world, entity)
if not room:
raise ValueError("Character not found in any room")
digest = create_turn_digest(room, entity, buffer)
return "\n".join(digest)
def initialize_digest(world: World):
for room in world.rooms:
for character in room.characters:
character_buffers[character.name] = []
def init():
subscribe(GameEvent, digest_listener)
return [GameSystem("digest", format=format_digest, initialize=initialize_digest)]