parent
cecee8653b
commit
05e8addb06
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@ -1,11 +1,14 @@
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from logging import getLogger
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from math import ceil
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from typing import List, Optional, Protocol, Tuple
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from enum import Enum
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import itertools
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import numpy as np
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from PIL import Image
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from ..params import Size, TileOrder
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from ..image.noise_source import noise_source_histogram
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# from skimage.exposure import match_histograms
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@ -125,24 +128,43 @@ def blend_tiles(
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scaled_left = left * scale
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# equalized size may be wrong/too much
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scaled_bottom = min(scaled_top + equalized.shape[0], scaled_size[0])
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scaled_right = min(scaled_left + equalized.shape[1], scaled_size[1])
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logger.trace(
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scaled_bottom = scaled_top + equalized.shape[0]
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scaled_right = scaled_left + equalized.shape[1]
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writable_top = max(scaled_top,0)
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writable_left = max(scaled_left,0)
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writable_bottom = min(scaled_bottom,scaled_size[0])
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writable_right = min(scaled_right,scaled_size[1])
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margin_top = writable_top - scaled_top
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margin_left = writable_left - scaled_left
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margin_bottom = writable_bottom - scaled_bottom
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margin_right = writable_right - scaled_right
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logger.debug(
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"tile broadcast shapes: %s, %s, %s, %s",
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scaled_top,
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scaled_bottom,
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writable_top,
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writable_left,
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writable_bottom,
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writable_right,
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)
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logger.debug(
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"writing shapes: %s, %s, %s, %s",
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margin_top,
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equalized.shape[0] + margin_bottom,
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scaled_left,
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scaled_right,
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equalized.shape[0] + margin_right,
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)
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# accumulation
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value[scaled_top:scaled_bottom, scaled_left:scaled_right, :] += equalized[
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0 : scaled_bottom - scaled_top, 0 : scaled_right - scaled_left, :
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value[writable_top:writable_bottom, writable_left:writable_right, :] += equalized[
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margin_top : equalized.shape[0] + margin_bottom, margin_left : equalized.shape[1] + margin_right, :
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]
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count[scaled_top:scaled_bottom, scaled_left:scaled_right, :] += np.repeat(
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count[writable_top:writable_bottom, writable_left:writable_right, :] += np.repeat(
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mask[
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0 : scaled_bottom - scaled_top,
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0 : scaled_right - scaled_left,
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margin_top : equalized.shape[0] + margin_bottom,
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margin_left : equalized.shape[1] + margin_right,
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np.newaxis,
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],
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3,
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@ -207,17 +229,11 @@ def process_tile_spiral(
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overlap: float = 0.5,
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**kwargs,
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) -> Image.Image:
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if scale != 1:
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raise ValueError("unsupported scale")
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width, height = kwargs.get("size", source.size if source else None)
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# spiral uses the previous run and needs a scratch texture for 3x memory
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image = Image.new("RGB", (width * scale, height * scale))
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image.paste(source, (0, 0, width, height))
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tiles: List[Tuple[int, int, Image.Image]] = []
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tiles.append((0, 0, source))
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# tile tuples is source, multiply by scale for dest
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counter = 0
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@ -228,13 +244,35 @@ def process_tile_spiral(
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"processing tile %s of %s, %sx%s", counter, len(tile_coords), left, top
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)
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tile_image = image.crop((left, top, left + tile, top + tile)) if image else None
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tile_image = complete_tile(tile_image, tile)
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right = left + tile
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bottom = top + tile
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for filter in filters:
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tile_image = filter(tile_image, (left, top, tile))
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left_margin = right_margin = top_margin = bottom_margin = 0
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needs_margin = False
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if left < 0:
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needs_margin = True
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left_margin = 0 - left
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if right > width:
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needs_margin = True
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right_margin = width - right
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if top < 0:
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needs_margin = True
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top_margin = 0 - top
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if bottom > height:
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needs_margin = True
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bottom_margin = height - bottom
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if needs_margin:
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base_image = source.crop((left+left_margin, top+top_margin, right-right_margin, bottom-bottom_margin)) if source else None
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tile_image = noise_source_histogram(base_image,(tile,tile),(0,0))
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tile_image.paste(base_image,(left_margin,top_margin))
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else:
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tile_image = source.crop((left, top, right, bottom)) if source else None
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for image_filter in filters:
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tile_image = image_filter(tile_image, (left, top, tile))
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image.paste(tile_image, (left * scale, top * scale))
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tiles.append((left, top, tile_image))
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return blend_tiles(tiles, scale, width, height, tile, overlap)
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@ -270,75 +308,72 @@ def generate_tile_spiral(
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) -> List[Tuple[int, int]]:
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spacing = 1.0 - overlap
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# round dims up to nearest tiles
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tile_width = ceil(width / tile)
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tile_height = ceil(height / tile)
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tile_increment = round(tile * spacing/2)*2 #dividing and then multiplying by 2 ensures this will be an even number, which is necessary for the initial tile placement calculation
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# start walking from the north-west corner, heading east
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dir_height = 0
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dir_width = 1
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#calculate the number of tiles needed
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width_tile_target = 1
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height_tile_target = 1
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if width > tile:
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width_tile_target = 1 + ceil((width - tile) / tile_increment)
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if height > tile:
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height_tile_target = 1 + ceil((height - tile) / tile_increment)
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walk_height = tile_height
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walk_width = tile_width
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#calculate the start position of the tiling
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span_x = tile + (width_tile_target - 1)*tile_increment
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span_y = tile + (height_tile_target - 1)*tile_increment
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accum_height = 0
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accum_width = 0
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tile_left = (width - span_x)/2 #guaranteed to be an integer because width and span will both be even
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tile_top = (height - span_y)/2 #guaranteed to be an integer because width and span will both be even
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tile_top = 0
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tile_left = 0
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logger.debug(
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"image size %s x %s, tiling to %s x %s, starting at %s, %s",
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width,
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height,
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width_tile_target,
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height_tile_target,
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tile_left,
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tile_top
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)
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tile_coords = []
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while walk_width > 0 and walk_height > 0:
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# exhaust the current direction, then turn
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while accum_width < walk_width and accum_height < walk_height:
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# start walking from the north-west corner, heading east
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class WalkState(Enum):
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EAST = (1,0)
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SOUTH = (0,1)
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WEST = (-1,0)
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NORTH = (0,-1)
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#initialize the tile_left placement
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tile_left -= tile_increment
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height_tile_target -= 1
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for state in itertools.cycle(WalkState):
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#This expression is stupid, but all it does is calculate the number of tiles we need in the appropriate direction
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accum_tile_target = max(map(lambda coord,val: abs(coord*val),state.value,(width_tile_target,height_tile_target)))
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#check if done
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if accum_tile_target == 0:
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break
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#reset tile count
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accum_tiles = 0
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while accum_tiles < accum_tile_target:
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# move to the next
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tile_left += tile_increment*state.value[0]
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tile_top += tile_increment*state.value[1]
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# add a tile
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logger.trace(
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"adding tile at %s:%s, %s:%s, %s:%s, %s",
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logger.debug(
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"adding tile at %s:%s",
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tile_left,
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tile_top,
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accum_width,
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accum_height,
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walk_width,
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walk_height,
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spacing,
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tile_top
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)
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tile_coords.append((int(tile_left), int(tile_top)))
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# move to the next
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tile_top += dir_height * spacing * tile
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tile_left += dir_width * spacing * tile
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accum_tiles += 1
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accum_height += abs(dir_height * spacing)
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accum_width += abs(dir_width * spacing)
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# reset for the next direction
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accum_height = 0
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accum_width = 0
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# why tho
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tile_top -= dir_height
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tile_left -= dir_width
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# turn right
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if dir_width == 1 and dir_height == 0:
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dir_width = 0
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dir_height = 1
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elif dir_width == 0 and dir_height == 1:
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dir_width = -1
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dir_height = 0
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elif dir_width == -1 and dir_height == 0:
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dir_width = 0
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dir_height = -1
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elif dir_width == 0 and dir_height == -1:
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dir_width = 1
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dir_height = 0
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# step to the next tile as part of the turn
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tile_top += dir_height
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tile_left += dir_width
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# shrink the last direction
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walk_height -= abs(dir_height)
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walk_width -= abs(dir_width)
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width_tile_target -= abs(state.value[0])
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height_tile_target -= abs(state.value[1])
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return tile_coords
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Reference in New Issue